Alpha 0.12: The Great Refactoring


Sound & Feel

Your adventures now have a proper soundtrack! Every spell cast rings with element-specific audio, level-ups get the fanfare they deserve, and even clicking buttons feels satisfying. Plus, you can finally pause the game without losing progress when life interrupts your dungeon crawling.

Learn Magic from Books (Like a Proper Wizard)

Forget grinding for skill points - now you can learn abilities by consuming skillbooks from merchants. It's knowledge you can literally eat, and your hotbar will thank you for the variety.

New Places to Explore

  • Grassy Fields Floor One - A fresh outdoor zone perfect for testing your new skills
  • Revamped Old Castle Floor One - I gave this classic area a complete visual makeover

Commerce Revolution

Charisma finally matters! Higher charisma means better merchant deals, and NPCs now shop based on their actual personalities instead of random impulses. Steve the Merchant got a name change to Bert (he's much friendlier now).

Combat & Character Improvements

  • Shadow Creatures rebalanced as proper agile assassins
  • Pet movement speed increased 50% (no more slowpoke companions)
  • Spell rebalancing with Gather Shadows getting a well-deserved nerf
  • Dynamic loot drops from enemies instead of predictable tables

Inventory That Actually Works

I completely rebuilt the inventory system from scratch. No more item duplication exploits, no more weird stacking bugs, and a shiny new "Sell Items" toggle for quick merchant interactions.

The Technical Stuff

For those who care about the under-the-hood improvements: we've overhauled three core systems (items, commerce, inventory), added proper save game management, enhanced UI architecture, and fixed approximately 847 bugs you didn't know existed.

Make Your Adventurer Proud! - Purple Xanmal

Got feedback? Jump in our Discord and let us know what you think of the changes!

Files

Autumn's Dungeoneering demo 140 MB
13 days ago

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