Version 0.1
A Kingdom in Shadow » Devlog
[0.1]
Added
-
Character and Skill Development:
- Created Character Sheet and characters for Warrior, Ranger, Wizard, and Slime.
- Developed basic movement and AI scripts for these characters.
- Created 4 skills for the Warrior, 3 for the Ranger, 1 for the Wizard, and 1 neutral skill—all skills functioning as intended.
- Added Stamina and Mana bars to all characters and character sheets.
-
UI and Visual Updates:
- Updated the Character Sheet to be displayed in the bottom left.
- Added custom assets for Warrior, Ranger, Town Hall, Warriors Guild, Rangers Guild, and Slimes.
- Improved and added building sprites for various structures.
-
Gameplay Enhancements:
- Added RTS Camera Control and Global Autoload to streamline gameplay.
- Introduced Gold as a resource and created a working economy system.
- Created Town Hall, Warriors Guild, Rangers Guild, and a Slime Spawner.
- Built a revamped building menu and added UI elements.
- Integrated a Fog of War system for more strategic gameplay.
- Implemented a resource system including Woodcutters Cabin, Peasant, Guard Tower, trees, and wood as a resource.
- Added obstacle avoidance for workers and automatic summoning of workers for Woodcutters and Miners buildings.
-
Building System Overhaul:
- Created and refined Woodcutter's Camp, Miner, Mine Shack, and improved sprite assets for buildings.
- Reworked prices, increased health, and damage output for all units and buildings.
Changed
-
Character and Skill Adjustments:
- Modified Heroic Strike to deal less damage, have a lower cooldown, and cost a small amount of stamina.
- Adjusted Fireball to cause its own damage on top of the regular Magic Damage.
- Changed Defense Up to cost half the stamina pool, increase armor by 4, and be available at level 1.
-
Building System Overhaul:
- Split and later merged
BaseBuilding
intoBaseGuildBuilding
andBaseEconomyBuilding
. - Removed and optimized all sprite scenes and scripts to better utilize resource management.
- Split and later merged
-
Combat and Exploration System Updates:
- Modified combat detection to use Area2D for improved accuracy.
- Adjusted melee attack range to ensure accurate targeting.
- Enhanced combat systems for Warrior, Ranger, and Wizard classes.
- Made sure trees do not spawn on buildings, spawners, or on top of each other.
Fixed
- Known Issues Resolved:
- Fixed PowerShot, PowerStrike, and Charge skills.
- Addressed bugs where buildings would push players when placed.
- Ensured that buildings not yet placed despawn if switched before placement.
- Resolved fog issues not showing previously explored areas.
Known Bugs
- Current Issues:
- Slimes occasionally congregate at the bottom of the screen.
- Slimes do not retaliate when attacked from a distance.
- Combat is too fast, making battles less strategic.
- Guard Towers do not deal enough damage.
- The Town Hall currently lacks a menu and cannot be used.
Get A Kingdom in Shadow
A Kingdom in Shadow
Turn your back for one second, and the kingdom’s overrun—let’s get this under control
Status | In development |
Author | Xanmal |
Genre | Strategy, Simulation |
Tags | 2D, Action RPG, Pixel Art, Strategy RPG |
More posts
- Version 0.619 days ago
- Version 0.519 days ago
- Version 0.419 days ago
- Version 0.219 days ago
Leave a comment
Log in with itch.io to leave a comment.